When Bandai Namco announced Dragon Ball Legends Hack during a Google converse at the Video games Developers Convention, it was strangely sandwiched between lectures about in-game monetisation and the value of analysing end user data to give gamers exactly what they want.
But, having now played out an early trial build of the overall game, it kind of makes more sense.
While the company is yet to fully expose how its new mobile subject will solve the ex – – whether it will support advertising, add-on content purchases or an assortment of both – it clearly gives gamers what they need. It is a game so finely and superbly tuned because of its market that it might well become the next Pokemon Go.
That’s since it is a Dragon Ball Legends Hack created by Dragon Ball supporters for other Dragon Ball supporters.
Better still, it’s a Dragon Pastime that could end up turning people into Dragon Ball lovers.
That’s because it is the most accessible game based on the manga and anime franchise we’ve seen yet. Additionally it is the most accessible mobile fighting game we’ve played out. And we’ve played out a lot.
Graphically and thematically, it is unmistakably Dragon Ball. However, Legends adopts a family portrait aspect and swaps a myriad of kick and punch switches for a simple tap the screen auto mechanic. Indeed, Bandai Namco claims you can play the Android and iOS game with just one single finger.
That’s because complex button constructions have been replaced with a credit card game combat system and swipes. Taps on the display screen perform attacks, swipes dodge taken care of. Quick thinking continues to be necessary during struggle, but the game has been made to count less on split-second reactions plus more on strategical decision making – essential for its player-versus-player gameplay.
Dragon Ball Legends, the thing is that, is mainly played over the internet instantly and needs to provide a steady, fast experience but without punishing those without a strong or quick ‘net connection.
The card mechanics help that. Rather than choosing to punch, kick, toss and the like, you tap any number of four credit cards that look on screen at any one time. They are specific to each identity in the game and perform different moves. A red card, for example, works a melee episode, a yellow greeting card a ranged episode and renewable and blue credit cards are for special assaults. They each take up energy, and that means you can string them together so long as they don’t consume more than 100 energy tips at anybody time.
Your time replenishes, which means you can open fire away new disorders each round. And with three different character types on each team for every bout – chosen before you combat – fits are fun and varied in style.
Mind in the clouds
The overall game uses Google’s Cloud Platform to match-up and web host PVP fights, which ensures a well balanced and steady interconnection irrespective of where you are on the globe. However, if you don’t have any internet – when on the Pipe, for illustration – you can play two other game methods, each against computer opponents. One will have plan elements and the other is created for quick and easy play.
It’s the latter we played most in our hands-on time at GDC. We’re sure PVP action will feel a lttle bit different when totally available, but the AI provided a great challenge, especially as we were consistently getting to grips with the game.
Bandai Namco is web host a finished beta soon – with sign-ups accepted from 21 March until 26 March – and we hope to try over-the-internet play then, but also for now our first opinion is based on CPU fights. Even with that in mind, we’re still already impressed.
The overall game is frantic without feeling overwhelming. The touch and card technicians work well and the 3D animations are, quite simply, stunning for a mobile system.
We were also informed that you can drop the graphical quality to ensure a more secure performance on your mobile phone if it is older or much less powerful as some of today’s flagships, but we got to play the overall game on the Razer Telephone and it is beautiful in that context. Even a smaller display screen size will display a good-looking looking game, for certain.
Where Bandai Namco offers Dragon Ball Legends cheats right up to now is that it isn’t trying to produce a system game for mobile. It is designed specifically with the constraints and unique properties of mobile phones and tablets at heart.
The cloud PVP action can make or break the overall game for sure, but there is no reason why it should be the latter so long as Google’s platform works well.
We can’t wait to try that area of Legends completely. Until then, from what we’ve played so far, we’re hugely fired up by its potential.
Dragon Ball Legends will be accessible for iOS and Google android from summer. Pre-registrations on both Apple App Store and Yahoo Play are being accepted now.